Thursday, January 28, 2010

GameStauts.cs

using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace YYTetris
{
public enum GameStatus
{
Ready,
Play,
Pause,
Over
}
}

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